Thursday, November 19, 2009

FINAL!

Ok, so I am out of time on that Sword animation, but thanks to Joe I got some final comments and adjustments down yesterday, and was able to submit it today! Yay!

here is what I turned in:


Sunday, November 8, 2009

annnnnnd progress!

Check it out....

This has GOTTA be done this week.....

Update!

Alright, blocking done for this two character dialogue shot..

Take a look!






AND, to the advice of one of my mentors, I re-did all of my sword animation with another rig. Fortunately, I was able to re-do everything that I had already done in about a full day. Here is the update, and I am continuing to work on it now. Still missing that very final move at the end...... * working on putting that in *

Enjoy! Comments?


Wednesday, November 4, 2009

Wow, behind again!

Ok, so Ive been really bad about this lately. Been insanely busy. Trying to hold onto like...3 or 4 random part-time jobs, while still in class, and doing some animation tests for a potential job. haha. So I work at:
Golds Gym
Freelance research for a project with Henninger Media Services
Freelance graphic design and photo editing (just did some JMU shirts for Homecoming :-D)
A local temp agency when they call me
And of course......Animation Mentor

CRAZY!

Lately I've been waiting to hear back from an interview that I did for an Animation Intern position at Pixeldust Studios in Bethesda, MD as well. A friend of mine works there, and I hope that works out! I interviewed right at their busy season though, so I should apparently be hearing back in a few days (its been weeks since I interviewed...but Ive been in touch with them). And on top of THAT, Im doing a sort-of Animation test for Bethesda Softworks...though they didn't specify what they were asking for it FOR. So Im hoping its for either an intern or a job opportunity... That would be freakin BAD ASS!!!

Anyways, I'll go ahead and post my most recent animations here. I finished up that first single dialogue shot, and Im now on to a two character dialogue shot. I think its going to be a bit rough, but right now this is just blocking week, so literally just getting into it. Ive been focusing mainly though on this Animation Test.... only since it could potentially mean big things. I spent the past two days working on the blocking....revising things, fixing poses.. I feel like its never really right...so Ive been in blocking for like, two weeks. haha.

Anyways, hopefully with the help of some awesome people Ive been showing it to, it'll be on its way. Im hoping to get out of blocking this week. Hopefully I have time for everything with my homework as well! Just a week of animating..... oh yea, and waking up at 3:45am to go open Golds Gym.. *sigh*.

Alright, so heres some animations:

Final Finished Dialogue Shot:
Note: theres a FACE CAM just for the words, and then the full shot right after it.




Annnd here is the blocking of this animation test so far. The assignment literally was:
Show a humanoid character draw a melee weapon, e.g. a sword, do a complete walk cycle with the weapon drawn, then perform a series of attacks with the weapon. Feel free to make the character heroic, stealthy, hulking, agile, or whatever you think will showcase well. Use an animation package of your choice.

So yea.. haha, needless to say, its challenging. Especially finding and making the correct video reference to aid the shot, so it looks right. Anyway, this is what I have gotten up to from todays work:





Enjoy!